átmeneti tár
2006.07.28. 13:14
Introduction All Forsaken begin their un-lives in Tirisfal
Glades. No race is more isolated than the Forsaken. Fighting not only against
the Alliance forces but also the Undead Scourge held in ghastly thrall by the
Lich King, few among even their allies in the Horde ranks would deem them
trustworthy. Their presence is an aberration against nature, and their core
motivations under the demon lord Verimathras are cloudy at best. Despite all the
distrust, you'll note that many of the Forsaken simply wish to carry on their
lives as before the Plague came; as you journey through Tirisfal Glades you'll
see the twisted trappings of a humdrum existance. Apart from a few morbidly
ambitious apothecaries, the Forsaken stance is predominantly defensive. In many
ways, the Forsaken are two things they never wished to be: alive and alone. Yet,
in defiance of their fate- an attitude reminiscent of the humans they once were,
they carry on despite the circumstances. You can see why some have called World
of Warcraft's Undead a roleplayer's dream come true. Map can be found here
Tirisfal Glades Walkthrough You'll "awaken" in a
mausoleum on the outskirts of Deathknell in the Silverpine Forest. Head up the
stairs and speak with Undertaker Mordo to get Rude Awakening. Shadow
Priest Sarvis is further down the trail in the first building on the left.
Talking to him will complete your first quest and earn you The Mindless
Ones. The zombies you need are found in the lower section of the town,
killing 8 of each and completing the quest with Sarvis will boost you up close
to level 3. Sarvis offers you Rattling the Rattlecages and
Hallowed Scroll (or some variant of this; it's a simple quest designed to
help you locate your class trainer). Next to Sarvis, Novice Elreth offers The
Damned. Wrap up your class quest and train as appropriate (in the early
levels, new spells are more worth your copper than equipment, so return to your
trainer every time you turn an even level to train!). Scavengers and duskbats
for "The Damned" can be found on the outskirts of the lower town (Mangy Duskbats
and Ragged Scavengers deeper in will work too), and Rattlecages roam a little
farther along the path. Cash in these two quests to push yourself over level 4.
Elreth then offers Marla's Last Wish. Before tracking down Samuel Fipps,
grab Night Web's Hollow from Executor Arren and Scavenging
Deathknell from Deathguard Saltain. "Scavenging" might be the easiest
quest you'll come across. The boxes in question are found in and around the
lower Deathknell buildings; you should be able to find 6 without any problems,
but you can always leave the quest pending while you finish up other quests.
Head northwest to kill spiders for "Night Web's Hollow" - the young night webs
are located outside the mine, but the regular ones are inside the mine and are
agressive - they'll attack you if you get too close. Finish these quests off,
and Arren gives you The Scarlet Crusade - the human mobs for this quest
are located a short distance to the southeast. The scarlet armbands you need
drop a little less than half the time, so you'll probably need to kill 24
scarlet converts to complete the quest. Finishing out "The Scarlet Crusade"
gives you another quest for the same area: The Red Messenger. Head back
to the camp to kill Meven Korgal. Since you've likely just turned level 5, hit
up your class trainer for a "transfer" quest that will eventually take you to
Brill on the outskirts of Undercity, but we've got some unfinished business in
Deathknell first. With what you've learned, both Meven and Samuel Fipps (for the
"" quest you got some time ago - follow the road north but don't go past the
wall, Fipps is in a small camp off to your right) are no trouble at all, just
clear potential aggro around these mobs first so you can fight them singly. Head
back to town to finish out these last two Deathknell quests! Bury Samuel's
remains just to the north of the church in the graveyard (note: this isn't the
graveyard back near the mausoleum where you "awoke"). Arren gives you a delivery
mission to Brill called Vital Intelligence, On your way to Brill,
you'll encounter Calvin Montague who has a quick delivery quest for the
innkeeper in Brill. It's called A Rogue's Deal. You'll also come across
Deathguard Simmer, who gives you Fields of Grief, and Gordo (you can't
miss him!) who offers Gordo's Task. The gloom weed for the latter quest looks
like a tiny purple tree. You can find it in abundance in the woodsy area just
past the first fork in the road from Deathknell - might as well 3 as long as
you're headed to Brill. On the outskirts of Brill, Deathguard Dillinger offers
A Putrid Task. Make your deliveries in Brill, then grab the
following: Garments of Darkness from Dark Cleric Beryl (this is the
priest variant of the level 5 class quest - yours may differ), At War with
the Scarlet Crusade from Executor Zygand, Wanted: Maggot Eye from the
poster next to the entrance to Brill's Town Hall, Doom Weed from Junior
Apothecary Holland in the graveyard, and A New Plague (Part 1) from
Apothecary Johann. I found it easiest to take care of the class quest first - it
has a nice item reward too. Head north of the graveyard to fight off the Rot
Hides and collect.the "Doom Weed" - there are certain spots where you can find
Doom Weed under every tree. On the other side of the road, you'll find the
darkhounds you need to complete "A New Plague (Pt 1)". Speak with the
questgivers in Brill to complete these quests and get A New Plague (Part
2) from Apothecary Johann. Head west to take on "A Putrid Task" at and around
Cold Hearth Manor. If you've gotten a second backpack by now, you can equip
it and head west to Solliden Farmstead to grab the pumpkins for "Fields of
Grief". A bit further west and you'll find an encampment of Scarlet Warriors for
"At War with the Scarlet Crusade". That's three quests complete, why not make it
four before you head back to Brill? Swing into Deathknell and hit up Calvin
Montague for the money he owes you for the "A Rogue's Deal" quest - he'll attack
you but is easily dispatched. Give him a moment, and you can collect your dues.
Back to Brill! Finish out the quests, and you'll be offered the
following: The Mills Overrun from Deathguard Dillinger, Fields of
Grief (part 2) from Apothecary Johaan, and At War with the Scarlet
Crusade (part 2), . Additionally, grab Proof of Demise from
Deathguard Burgess, Deaths in the Family and The Haunted Mills
from Coleman Farthing in the Gallows' End Tavern, and The Chill of Death
from Gretchen Dedmar upstairs in the tavern. These quests will sweep you toward
the northwest part of the map. It's easiest to grab the scarlet insignia rings
for "Proof of Demise" from the Scarlet Warriors you had been killing near
Solliden Farmstead, but you can pick up a few as you take care of "Scarlet
Crusade" (mobs for which are found directly southwest of Brill- but might prove
a tad difficult without a group until you're level 9). Either way, you'll return
the extreme western part of the Solliden Farm area to take down murlocs. On your
way, kill Greater Duskbats for "Chill of Death" - you'll only get one pelt for
every 3 or 4 bats killed.Be careful with the "New Plague" murlocs if you're
hunting solo; they tend to come in twos. Watch the spawn to see which mobs
wander alone, and pull only when they're distant from other murlocs. From here,
head northeast to Agamand Mills to take care of The Mills Overrun by killing
Bonecasters and Soldiers. When complete, it's back to Brill with you. Cash
in your quests, and grab Graverobbers from Magistrate Sevren in the Town
Hall and Delivery to Silverpine Forest from Apothecary Johaan.
"Graverobbers" takes a bit of time; the graverobbers inhabit the area just north
of Brill's graveyard, and the mongrels roam around Garren's Haunt farther north.
But the really time consuming part is looting the embalming ichor; the drop rate
is atrocious, though it can indeed be found on any dead Rot Hide. Sevren then
offers Forsaken Duties and The Prodigal Lich. Take care of
"Forsaken Duties" - it's a fast deliver and return quest, and Deathguard Linnea
will offer you Return to the Magistrate and Rear Guard Patrol.
Now is an excellent time to journey to the Undercity - though you still have
a few quest to do in Tirisfal Glades, visiting the bank vault, profession
trainers, and the bat handler (which, after you visit other bat handlers on
foot, allows easy transit throughout the continent of Azeroth) starts to become
a priority. Plus, "The Prodigal Lich" takes you to the Magic Quarter in
Undercity anyway. We'll have a guide to the ins and outs of Undercity soon!
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